Thursday, December 20, 2012

Newest Darkfall dev weblog shows off Unholy Wars' streamlined UI


In any game, a clunky, unintuitive UI can hamper players' capability to delight in a game. Despite the fact that in a game like Darkfall where mere moments may be the distinction between life & death, a negative interface might be a deal-breaker. In the newest dev weblog, Coordinating Designer Tork Shaw explained some of the modifications coming to Unholy Wars to give the game a rapid-paced UI that won't impede combat.

The video portion of the blog demonstrated much of the new features, incorporating the new radial menu, which Shaw referenced as "a entire new method to interact with the game." He said, "It makes it possible for for a good deal more action-based combat, so Darkfall Unholy Wars gold players who are familiar with FPS games or action-combat games will be even more at home playing Darkfall." The new UI will enable also players to switch between the 1 of a kind roles, such as from warrior to caster, at will.

The dev weblog also offers more particulars on the feat process (which rewards players for acts of bravery, skill, exploration, or development) furthermore to the new personal and clan currencies. You may read more on these adjustments in the dev weblog & preview the new UI in the video after the break.

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