Sunday, December 30, 2012

Darkfall: Unholy Wars - Voicing the Manifested Vision in White Shades


Darkfall is below NDA right now, so while I'm writing about it, I can't post particulars till the NDA is down. Whenever that takes place (present date I have is Dec 27th) expect either a long post, or a bunch all in rapid fashion.

Without breaking NDA, I will say that DF:UW is indeed a sequel to DF1, rather than the suspected 'large patch'. It is also already provided a single high point above something in my one month trip to 80-ending in GW2, and done more to encourage grouping than any 'fix' to the formula that Anet aimed at. Wish I may say more, but 'soon'.

I'll be deleting any comments that break NDA here, so save me the clicks and don't should you are in the beta.

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Will the Class procedure added in Unholy Break the skill system?


I mean if the DFUW gold game is without any cap and you can keep working on a skill for as long as you like then people who have already been here since the starting will be the correct at one skill however with the upcoming class method they are adding I ask if that will mess with it so If I want to turn into the best & running or skill with a blade then will I still be in a position to do that?

I just came across this game when browsing archeage for the reason that most of the games now appear to be dumbed down & cater to the entitled type. I mean World of warcraft severely dumbed down the time it took to level and removed the elite monsters and I have actually been on the look out for a Darkfall Unholy Wars gold game that has challenge. I have watched One or two critiques for this although I guess they closed the 1st one.

Friday, December 28, 2012

How would you summarize Aventurine up?


The reason I ask is that I'm 1 of those guys who however didnt play the 1st darkfall (Although I did play the 7 day trial when it was £1) and would like to know from the community that is already involved with the game & company or who have been in the past, If you could summerise your experience with them in terms of; Consumer Assistance, Game Patch Consistency, The capability to listen to its players & how lengthy have you tackled Aventurine?

Delays, Delays, Delays, and Lies. That's how I'd sum up Aventurine.
There is no "Game Patch Consistency" I do not think there has ever been an update that had made it on time according to their own release dates. As for the lies, the DarkFall 2010 vs DarkFall two.0 story is a awesome example.

These guys excel at teabagging their community, it's their top skill and no other studio even comes close. So I give them a 10/10 there.

As for developing games, I'd give them a solid 7/10. DF1 was a great Darkfall Unholy Wars gold game in countless techniques & completely fail in others. They have balls attempting to do a genuine FFA game, and they have a few excellent coders, as opposed to lots of other indie devs. Nonetheless, their core design philosophy is pretty fucked and they will never do the actual sandbox that a few of us are hoping for. But they do the entire deathmatch thing well, no question about that.

Just don't think a word they say and you'll be fine.

Tuesday, December 25, 2012

Darkfall Unholy Wars features


Become a Legend
When you play Darkfall, you take part in a constantly evolving, world-spanning storyline. Your reputation will precede you and your fame will grow through clan victories and individual achievements. Whether you’re a fearless fighter, a respected leader, a persuasive politician, or a skilled artisan, you will get the recognition you deserve.

Epic World
Enjoy the largest seamless, zone-less and non-instanced MMORPG world ever created. Explore five continents, countless small islands, trackless underwater depths, and a sprawling underworld. Hundreds of dungeons and adventure areas await. It takes many hours to simply travel from one end of the world to the other.

Visceral Battles
Every victory comes at a price! Engage in some of the bloodiest and fiercest battles where hundreds of warriors spill their blood to conquer the lands of Agon. Face the challenge and survive!

Play it your Way
Darkfall Unholy Wars is a fast-paced, PvP MMORPG. Players are called to form clans and battle for dominance across the fantasy world of Agon. Discover the many features designed to help you learn of the world and adventure that awaits you!

Conquer Empires
The only Darkfall Unholy Wars gold game able to offer truly epic siege warfare and battles on a truly staggering scale. Build a naval fleet and face off against rival clans in hundreds strong sea battles or train your clan-members to fight as cavalry and descend upon your foes cities like a storm of steel and magic! Darkfall Unholy Wars offers the largest scale combat you will ever try to live through!

Forge Ahead
A deep and intricate crafting system allows you to truly immerse yourself in and customize the world you want to play in! Whether you craft unique designs into your weapons, raise wondrous city structures or infuse your armors with powerful magics, you will be able to forge a truly unique DFUW gold game experience!

Monday, December 24, 2012

Linking old Darkfall account to Unholy Wars

See DFStuff for all recent updates.We have noticed that there's many confusion for existing buyers in regards to linking their old Darkfall accounts to their new Darkfall Unholy War accounts. So we would like to clarify what precisely needs to be done to establish your new Unholy Wars account and link it to your old Darkfall Online account.Step one - you want to make sure that you are able to log into your old Darkfall Online accounts management page.You can verify this here:Old NA Accounts: https://accounts-us.darkfallonline.c...ount/index.phpOld EU Accounts: https://accounts-eu.darkfallonline.c...ount/index.php- Should you do not bear in mind your password or your user name or you no longer have control of your email address for that account, you will want to contact customer assistance. You could do this by sending an email to noaccount@aventurine.gr- If you do have the log in facts for your old account, you could proceed to step 2.Step 2 - Produce a new Unholy Wars account by going to https://ams.darkfallonline.com/AMS/- Click log-in- Then register do not put within your old Darkall Online account information here, it won't work .- Go to subscriptions tabStep 3 - In the subscriptions tab, you'll have the ability to link your old Darkfall Online account to your new Unholy Wars account. Be certain to click the Server that your account was on EU or NA , then click connect.Step four - You will want to now click on the Store tab to purchase Unholy Wars at the particular existing client price. Decide on your payment system, fill in the billing facts & click get.Your old Darkfall Online account is now linked to your new Unholy Wars account.Bear in mind that by buying an account in Unholy Wars you will be in a position to produce 1 character per server. You cannot play simultaneously, but you get to decide on on which server you want to play and you could do that via the new unified lobby.

Saturday, December 22, 2012

How Darkfall Unholy Wars may incrise the actual PVE within the online game?


Today after i had been going to the actual Darkfall recognized discussion board, We noticed the line explaining the actual PvE inside the brand new Darlfall: Unholy Conflicts, that is alreay nearby right now. In addition to We really was fascinated about this in addition to I am specific moreover you is going to be. These days after i had been going to the actual Darkfall recognized discussion board, We acknowledged the line explaining the actual PvE within the brand new Darkfall Unholy Wars gold Conflicts, that is alreay nearby right now. As well as We honestly was fascinated about this as well as I am distinct furthermore you is going to be.

In fact, individually, the actual Darkfall offers several worthless PvE. The actual fight had been the only real enjoyable component. But, countless gamers concerned about darkfall gold particularly how DF2 could increase the actual PvE within the online game to develop into enjoyable these times as well as cause adequate so that you can perform the overall game. Study the other gamers state:

"The cause as a way to perform this particular online game may be the PvP, not really the actual PvE. We believed the actual PvE had been okay despite the fact that. Monster in addition to Glaciers Monster had been amazing. You do not really obtain things like which inside additional video games. I usually especially loved the actual PvE inside Darkfall, the actual guide striving component is genuinely enjoyable as well as there's continually which sensation you're going to get darkfall gold end up being leaped. inch

"I loved the actual PvE, once the Darkfall precious metal purchase spawns had been tricky. For instance, the actual spawn related with four-five elf tones about the ZE coastline associated with Alfa countries, that could from time to time possess as much as 3 far more shroud knights in combat stroll into participate in the actual celebration. The vast majority of dungeons furthermore knowledgeable fields which supplied complicated single perform too. I situated personally combining upward ranged episodes as well as melee, utilizing landscape a exceptional deal, normally retreating in order to recover, darkfall gold sale along with from time to time genuinely bunnyhoppying in effect obtained mobbed. More enjoyable PvE compared to other video games I have performed along with I have performed a amazing deal.

In case you are among the DFUW gold gamers which was adamant upon milling melee capabilities upon fragile enemies utilizing R0 weaponry, after that, nicely, PvE is nearly assured to develop into dull because heck. inch

As a result, exactly what do you consider concerning the PvE within the Darkfall: Unholy Conflicts?

Thursday, December 20, 2012

Newest Darkfall dev weblog shows off Unholy Wars' streamlined UI


In any game, a clunky, unintuitive UI can hamper players' capability to delight in a game. Despite the fact that in a game like Darkfall where mere moments may be the distinction between life & death, a negative interface might be a deal-breaker. In the newest dev weblog, Coordinating Designer Tork Shaw explained some of the modifications coming to Unholy Wars to give the game a rapid-paced UI that won't impede combat.

The video portion of the blog demonstrated much of the new features, incorporating the new radial menu, which Shaw referenced as "a entire new method to interact with the game." He said, "It makes it possible for for a good deal more action-based combat, so Darkfall Unholy Wars gold players who are familiar with FPS games or action-combat games will be even more at home playing Darkfall." The new UI will enable also players to switch between the 1 of a kind roles, such as from warrior to caster, at will.

The dev weblog also offers more particulars on the feat process (which rewards players for acts of bravery, skill, exploration, or development) furthermore to the new personal and clan currencies. You may read more on these adjustments in the dev weblog & preview the new UI in the video after the break.

Wednesday, December 19, 2012

Darkfall Unholy Wars: The Open Beta Server


It was a very long day, yesterday at home Aventurine. If yesterday, according to ads, was to be the launch day for the new beta version of Darkfall, Unholy Wars, things did not go exactly as planned. While the preparation went as planned, with the launch of the renewed official website, the other who was waiting to play had to wait until this morning.

Servers have in fact finally opened, but with a full day of delay used by SoftCare Greek for a bug that caused DFUW gold players lose items in their inventory. It is hoped that now things are proceeding as planned.

Some recommendations by Tasos Falmbouras:
Expect high latency as the number of Darkfall Unholy Wars players who are entering. Things will improve in the coming days.
Use the beta forum (you connect your game account to that of the official forum).
Respect the NDA.
You will notice problems: be patient a few days.

Tuesday, December 18, 2012

Darkfall delays beta as a result of loot-eating bug


When you've repeatedly delayed the launch of the new version of the Darkfall Unholy Wars gold game, what's there left to do? You know you should not have asked that for the reason that now you made the Darkfall beta go back in hiding. It was just waiting for somebody foolish enough to ask that question.

While Darkfall Unholy Wars' beta was scheduled to commence today, Aventurine decided to hold back on starting it for the time being. What is the hold-up? Based on Producer Tasos Flambouras, a nasty bug's floating around that may, well, have an adverse have an effect on on gameplay: "To essentially describe the bug in question: It is a persistence bug. A few DFUW gold players, quite often, will lose all their stuff."

The team is attempting to reproduce and eliminate the bug though said that it will go ahead with the beta after a "few hours" whether or not it is identified.

Sunday, December 16, 2012

First Footage Revealed

Aventurine has revealed the very first footage for the re-worked version of its Darkfall MMO game, Darkfall: Unholy Wars, that shows off the Baresark class. As the team identified, in Darkfall Unholy Wars gold, one of the roles destined to serve players that love heavy melee combat is the Warrior. 1 of the Warrior schools is the Baresark. Baresarks like close combat, & specialized in coping with numerous enemies. Their abilities have an effect on anybody that's standing near them or crosses their path. Get pleasure from!

Saturday, December 15, 2012

Darkfall video offers walkthrough for clan management program


Darkfall: Unholy Wars is 1 of those games that may be defined as best enjoyed with a clan, so clan management is an required subject. In that vein, Darkfall is giving clans a consolidated interface with a variety of features to find, create, & manage clans.

Players browsing for a clan are given access to details about possible possibilities such as how much dominion the clan has accrued, leader names, the charter, & how lots of members are in it. Once you find a match, you could apply directly from the interface. Can't find what you need? Clans can also be developed on the spot from this window, as lengthy as the player has 2,000 gold in his or her backpack.

Other features available by way of this interface are an accounting of clan members' PvP kills ranking, and dominion earned for the clan. Leaders also have the ability to grant clan permissions on an individual basis together with evaluation & accept or decline applicants. There is also a special politics tab that consists of a clan kill-on-site list. Take a consider all these details and more in the video after the break.

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Friday, December 14, 2012

Darkfall Unholy Wars pre-orders available tomorrow


Aventurine has posted a brief update on the state of Darkfall's Unholy Wars reboot. The firm is "at the moment working on putting together the beta construct," & there will also be a few beta forums launched on Friday, December 14th.

Pre-orders will also be accessible beginning tomorrow, & they'll set you back $14.95 if you're a former Darkfall client. If not, you will need to part with $29.95. In either case, you get automatic beta access and 30 days of gratis game time when Unholy Wars finally goes live.

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Wednesday, December 12, 2012

Darkfall Unholy Wars video games is welcomed by players


Video games began off modest, with barely anything on a monitor except one or two pixels. Now there are games that look like they are real life movies and it is an industry that makes billions a year. If you're contemplating video games & wish to follow them, then read on for more. 

In the world of MMORPG it is imperative you come off as a solid gamer and not a noob. Earn people's trust by behaving like a true gamer! Know how to lose, keep clear of flaming message boards due to the fact you lost and do not beg for help. It is an extra bonus if you use appropriate punctuation when writing on the forums. Individuals appreciate being in a position to read what you write. 

Video game could be loads of fun, but it is valuable to take a break from time to time. In case you do not do this, you could find yourself having minor headaches along with a general feeling of lethargy. Make certain to get a minimal bit or activity in your life. 

Video games come in an assortment of genres, so it's crucial to know what kind you or a loved one likes before buying them. More often than not the salesmen at the retail shops can assist you, however it also helps a lot to do a number of previous investigation on internet sites along with read evaluations. 

You could create problems with your wrist and fingers with excessive game play. A excellent way to minimize the fatigue and problems associated with this, attempt exercising your hands and wrists with tension balls or other devices. This will enable you to play for longer periods of time & may in essence enhance your gaming capabilities. 

As we all know, video games are quite pricey. You can grow your child's choice by organizing a video game co-op with neighbors or pals. Print out lists of what games each member has, and formulate a "look at" strategy, permitting kids to borrow a video game for a specified period of time. Make good rules & abide by them. 

Ensure the computer & video game consoles are in a central location in the home. When these items are hidden in a bedroom, it's more complicated for parents to monitor what their youngsters are playing, and how lengthy they are playing games. Keep the games where they are conveniently noticed and you will know what your youngsters are up to. 

Once your child enters high college, you could be tempted to enable them to play without much supervision since they are older. In spite of this, it is crucial to nonetheless limit their play time, as precise games can genuinely draw children in & keep them playing for hours. This isn't wholesome and you need to enforce playing in moderation. 

Now you can see that there are plenty of unique items you want to know about video games. This can turn into an addictive hobby and is something the entire family can appreciate. You just need to know what you are doing, & what to find in video games. Use the above piece to study just that. 

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Tuesday, December 11, 2012

Darkfall Unholy Wars excepted to release next year


Originally conceived as an expansion to Aventurine's Darkfall, Darkfall: Unholy Wars has been totally redesigned as the sequel to the hardcore PvP cult-classic MMORPG. The game features full loot, clan battles, a seamless world, land and naval battles, and much more.

Darkfall Unholy Wars announced last month,the DFUW gold game scheduled for launch on November 12 will be postponed until December 12, however, official has emergency notice before the operation began that the Darkfall Unholy Wars will be delayed again,and they even not giving a detail time of release. They only said that it may be release on Jan 2013.The company spokesman Tasos Flambouras apology to players for the emergency delay,and they said that the company lack of operating experience. They delay is to offer better game experience for our players. The Darkfall Unholy Wars gold game will accepting pre-order on Dec 17th, the Professional visitors guess that two delay may because of the sales channel has occured some problems.

Sunday, December 9, 2012

Darkfall: Unholy Wars "The Clans" Dev Diary Trailer


In Darkfall Unholy Wars, one of the roles destined to serve Darkfall Unholy Wars gold players that love heavy melee combat is the Warrior. One of the Warrior schools is the Baresark. Baresarks like close combat, and are specialized in dealing with multiple enemies. Their skills affect anyone that is standing near them or crosses their path.

- Maelstrom is a weapon-based attack that deals damage to anyone around the Baresark.

- Stomp is an attack that will knock everyone away from the Baresark.

- Stampede dramatically increases the Baresark's sprinting speed for a short period of time, while damaging and knocking back any targets that cross his path.

- Roar is an Aoe (area-of-effect) debuff that reduces the base attributes of anyone inside its range.

- Pulverize (Ultimate attack) is Baresark's best weapon to deal with multiple opponents in a tight space. Pulverize damages everyone around the Baresark, knocks them back and blinds them for a short period of time.(source)

Darkfall Unholy Wars: New Dev Diary Discusses Clans


A new developer diary has been published on the Darkfall: Unholy Wars site. Penned by game logic programmer Jon Massey, the diary goes into a lot of detail about the role of clans in the upcoming title. Additionally, the team acknowledges that the preorder deadline has passed and that there may yet be a preorder if it can be started on Monday.

Quote

Hi,
One point to make before the developer diary: I know that I said in the MMORPG.com Q&A that pre-orders were to launch this week, and we really tried until a little while ago before having to accept defeat, a combination of things (most we could not control since there are 3 companies working on this) made it impossible. Obviously our main focus is on the actual game, but this was important as well, so it’s frustrating for us, as I’m sure it is for you. So will we still do a pre-order before launch at this late date? Perhaps if this can be done on Monday so we can break up the buying traffic before the launch day and make sure everything is working right, and give you the ability to reserve your character name beforehand. There will be people working on this over the weekend here, at the provider and at our billing processor’s, so we hope we’ll be able to have the option on Monday.

This Darkfall Unholy Wars developer diary is by Darkfall Unholy Wars game logic programmer Jon Massey:

The basic role/function of clans in ‘Darkfall: Unholy Wars’ remains as it was in ‘Darkfall Online’. When we were looking at ways to improve the experience for clan members in the new game, several themes kept coming up; increasing the clans’ freedom to choose their own organisational structures, improving the clans’ ability to effectively manage themselves, giving clans a greater sense of ownership over the world & helping players find and engage in the clan aspects of the DFUW gold game.

To give clans more freedom in choosing their own internal structure, we have removed the old system of clan rank determining a member’s access to clan features, and replaced it with a new permissions based system. In the new system, permissions to access clan features are assigned to members individually, making it possible for clans to assign highly specialized roles to specific members, without them “inheriting” unrelated (and perhaps undesired) access. Permissions in the new system have been grouped by category (“Clan-Vault”, “Holdings” etc.) and each category has a “management” permission associated with it; clan members who are assigned the management permission have the ability to assign (or remove) permissions from within their own category to (or from) other clan members. This additional “tier” of the permissions system, we believe, will allow clans to distribute the tasks (and responsibilities) of managing the clan between any number of members, and enable them to create a hierarchical management structure, if they so wish.

We’ve seen several questions about this system on the forums, and I’d like to take a moment to clarify some things:

• The old clan ranks are still in-game, though we now refer to them as “military ranks”; these have no relationship with the permissions system, and must be earned through killing members of enemy clans during active conquest challenges. They serve only as an indicator of a clan member’s battle skills. Military ranks are “per-clan”, if a clan member leaves the clan, their rank is lost, and they start as a “Recruit” in the next clan they join. All clan members (founder and leader included) start at the lowest rank, and must earn their titles.

• The “founder” and “leader” of a clan have been separated out. The player who initially creates the clan is forever the “founder” of the clan, and their name will always be linked with the clan (even if they choose to leave). The “leader” of the clan (initially the “founder”) is the one and only clan member that has complete, and irrevocable, permissions within the clan, only the clan leader has the permission to assign (or remove) “management” permissions to (or from) other clan members. Clans now have the ability to change their leader, if they chose to.

• While we like the idea of letting clans choose their own names for the ranks and titles, this is not currently in development. If we can find a way to allow it while avoiding the many obvious abuses of the system, we may reconsider it again in the future.

A major obstacle to the effective management of clans was the user interface that was available in ‘Darkfall Online’. In ‘Darkfall: Unholy Wars’ a lot of time and effort has been put into ensuring that the clan management interfaces in our new user interface allow the clans administrators and members access to the information and setting that they need in a consistent, fluid and highly dynamic way. In the new user interface, changes made to the clan are immediately visible to all other clan members instantly.

To give clans a greater sense of ownership over the world, we’ve tried to bring more meaning into the territorial control systems. By linking villages to nearby clan holdings, and offering much improved rewards for village ownership, we hope to encourage clans to consolidate their power in specific areas or regions of the world, which in turn should give rise to more “border conflicts” and even tighter alliances, between neighbors. At the same time though, we realize that player villages have always been a hot-spots for PvP activities in the world, and we didn’t want to block that, so we have included the “resource stealing” mechanic for player villages. This system gives any player (clan member or not) the ability to steal the resource rewards from player villages, and means that the clans must police their villages to ensure they retain their potential rewards.

A big part of helping players find themselves a clan comes from the new user interface, where players are able to browse through all active clans and easily view information about them. Additionally, clans can now select from a collection of “tags” that can be used to display their main activities or focus to other clans and players, allowing players to “filter” the clans based on specific tags; this system is used only for the identification and location of clans whose activities match the player’s own play-style, but if used correctly by the clans, should be a powerful tool for recruiting new members and building up their clan.

We hope these changes will bring more freedom and control to clan management, and help all players to participate in, and enjoy, the clan-based aspects of Darkfall Unholy Wars gold. We look forward to your feed-back, and can’t wait to see you all in-game.(source)

Thursday, December 6, 2012

New Darkfall video previews the Elementalist role


Aventurine has unveiled a different teaser video for its Darkfall Unholy Wars reboot. This time we're treated to a look at the Elementalist role, which features the Air College staples of wind and lightning. The clip is narrated by Al Stellakis, who also serves as Darkfall's lead writer. Stellakis has 2 and a half minutes' worth of class data to disseminate, so click past the cut to start.

Don't forget that you can look forward to downloading Darkfall on Steam in the near future, as the Darkfall Unholy Wars gold game has been greenlit by Valve's community.

Wednesday, December 5, 2012

These games come in December


Finally reached the last month of the year and the festive season is a time closer than ever!

Can December be for most companies loose one month, but others do not ... shut eye because of the holidays might be ultimately perfect for new releases.

This time last year we had the Star Wars: The Old Republic. This year we have the Greek MMORPG Darkfall Unholy Wars, which is expected on 12/12/12 on Steam. The sequel to Darkfall Online was first released in 2009 is expected exciting as the title of Aventurine still playing alone in the Real-Time PvP MMORPG!

In other singles releases Mass Effect Trilogy for PlayStation 3 and the DLC Battlefield 3: Aftermatch on PC and Xbox 360, The Elder Scrolls V: Skyrim - Dragonborn, which will initially be available on Xbox 360.

See detail all the new releases:

Tuesday, December 4
Battlefield 3: Aftermath [DLC] (First-Person Shooter): PC, Xbox 360
Cabela's Dangerous Hunts 2013 (Action): Wii U
Darkfall Unholy Wars (MMORPG): PC
EVE Online: Retribution [Expansion] (MMORPG): PC
FORGE (Action Shooter / Strategy / MMO): PC
Mass Effect (Action RPG / Shooter): PS3
The Elder Scrolls V: Skyrim - Dragonborn [DLC] (RPG): Xbox 360
Uncharted: Fight for Fortune (Card game): PS Vita

Wednesday, December 5
Guardians of Middle-Earth (MOBA): PS3
Resistance Collection [Collection] (First-Person Shooter): PS3
The Critter Chronicles (Adventure): PC, Mac

Thursday, December 6
Grand Theft Auto: Vice City 10th Anniversary Edition (Action): Android, iPhone
Marvel Avengers: Battle for Earth (Action): Wii U

Friday, December 7
007 Legends (First-Person Shooter): Wii U

Read also:
These 10 games selling like crazy
Air Conflicts: Pacific Carriers (Flight Simulator): PC, PS3, Xbox 360
Mass Effect Trilogy Edition (Action RPG / Shooter): PS3
Paper Mario: Sticker Star (RPG): 3DS
Rise of the Guardians (Adventure): Wii U
Rosh Online: The Return of Karos (RPG): PC
Sonic & All-Stars Racing Transformed (Racing): PS Vita
Tuesday, December 11
Dishonored: Dunwall City Trials [DLC] (First-Person Action / Adventure): PC, PS3, Xbox 360
The Walking Dead: A Telltale Games Series (Action): PS3, Xbox 360

Wednesday, December 12
Darkfall Unholy Wars gold (MMORPG): PC
Hawken (Action Shooter): PC

Thursday, December 13
Crimson Shroud (RPG): 3DS

Tuesday, December 18
Forza Horizon: Rally Expansion Pack [DLC] (Racing): Xbox 360

Friday, December 21
Vektropolis (Puzzle): PC

Within the month

Baldur's Gate: Enhanced Edition [Collection] (RPG): Mac, Android, iPad

Monday, December 3, 2012

Darkfall: Unholy Wars "Air School Elementalist" Trailer


In Darkfall Unholy Wars, one of the roles destined to serve players that love heavy melee combat is the Warrior. One of the Warrior schools is the Baresark. Baresarks like close combat, and are specialized in dealing with multiple enemies. Their skills affect anyone that is standing near them or crosses their path.

- Maelstrom is a weapon-based attack that deals damage to anyone around the Baresark.

- Stomp is an attack that will knock everyone away from the Baresark.
- Stampede dramatically increases the Baresark's sprinting speed for a short period of time, while damaging and knocking back any targets that cross his path.

- Roar is an Aoe (area-of-effect) debuff that reduces the base attributes of anyone inside its range.

- Pulverize (Ultimate attack) is Baresark's best weapon to deal with multiple opponents in a tight space. Pulverize damages everyone around the Baresark, knocks them back and blinds them for a short period of time.<source>

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Saturday, December 1, 2012

Darkfall Unholy Wars: Air School / Elementalist Role Trailer (HD)

As is apparent in the video, Air Elementalists are masters of wind and lightning. Summoning thunder and fierce winds they are able to keep attackers from getting within striking range. This alone makes them truly formidable on the field and a force to be reckoned with.

The opposing school to air is earth, and thus Air elementalists cannot choose that as their second school.

The Air Elementalists skills are the following:

Attunement to Air - Embrace the Storm. This buff increases your lightning protection and anybody attacking you will receive a large percentage of their damage returned.

Thunderbolt - A rapid firing, short range spell to deal damage and fling an enemy away!

Lightning Bolt -A searing bolt of lightning that will plow through everyone in line of sight! Those hit will also be temporarily blinded.

Tornado - You are the eye of the storm. The buffeting winds that surround you will damage enemies and fling them about like dry leaves.

Static Field (Ultimate) - Channel the power of lightning through every pore of your being. All who make the mistake of being within melee range will suffer damage over time and anyone who strikes you in melee will see their damage returned! (You will also still receive the melee damage however).

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