Thursday, January 24, 2013

Aventurine confirms character wipes for Darkfall reboot


Aventurine has finally answered a couple of long-standing questions concerning its Darkfall: Unholy Wars reboot. First off, yes there will be a character wipe & no, you won't be seeing your original Darkfall avatars in the new game.

"These are different Darkfall Unholy Wars gold games plus the DFUW character procedure is incompatible with the old characters. These are two 100% distinct worlds, there's a one of a kind skill acquisition program, different capabilities, different stats, all the way down to the story-line; everything makes them incompatible," explains producer Tasos Flambouras.

Interestingly, he mentions that the old characters will be preserved in some fashion, perhaps for "Darkfall-related side-activities we are thinking about."

Finally, the Unholy Wars client will be free of charge to everyone who has ever bought the original DFUW gold game. Read more at the official Darkfall blog.

Wednesday, January 23, 2013

Darkfall posts a brand new preview of the Battle-Brand role

You ought to know your role in Darkfall Unholy Wars. After all, your role determines a considerable amount of what you are capable of doing at any given time, so it is pretty essential. The newest development weblog on the Darkfall Unholy Wars gold game gives a preview of one of the updated re-release's new roles for the Warrior, the defensive school known as the Battle-Brand. This is not a role for going out & making people miserable; this really is a role for ruining the days of those trying to make you miserable. 

The Battle-Brand's abilities include two self-buffs to lessen magical damage taken & reflect a portion of harm taken back to the source. It also features Foebringer, an AoE pull for all nearby enemies, and Bandage, a self-healing spell to keep the Warrior up longer. Last nonetheless not least is the ultimate ability, Stoic Defense, which makes the Warrior completely immune to damage for a brief time while consuming mana & stamina. Take a check out the role's abilities in action in a preview video just past the cut. 

Sunday, January 20, 2013

Darkfall Unholy Wars: Is 30 bucks worth playing the beta?


Just wondering. And can someone tell me if the game runs as smooth as WoW? I have a pretty good gaming rig and run WoW, Rift on high settings very smoothly. But games like LOTRO and SWTOR run a little choppy. I don't think its because of my pc, I think its their game engine or something.

So I'm just wondering if this game has a smooth running game engine like Rift or WoW. Because it really, really annoys me to play a choppy/stuttery game.  If any of you have played SWTOR you guys know what I'm talking about. If DFUW gold runs smooth I will pay to play beta. I like the idea of a seamless world and the sandbox.

Darkfalls beta is for polishing the game and fixing bugs so it gets ready for release.
You arent supposed to play and enjoy right now. The game runs in debug mode so  its unstable, there are bugs and they wipe when ever they feel its nessesery.
The reasons to preorder are:
1) Get access to beta in order to give feedback and help the devs fix bugs.
2) Get to know the game so you will be ready when it releases.
3) Name reservation
4) 25% discount

If it's a matter of buying the game now or then, then I would suggest now.  It comes with its headaches, but I don't usually get into beta to truly play the game.  I like it that I can get the client downloaded and get patches prior to game day when everyone is hammering their servers to get on.  Also, I like to play around with the controls a bit.  Just to get used to them, so that on game day, I'm not flapping in the wind.

If it is a matter of will I or won't I buy the Darkfall Unholy Wars gold game, then definitely wait.  Beta is no time to judge a game.

As for being as smooth as WoW, I would say no.  But then again, it doesn't have the maturity that WoW does.  I will say that it does run pretty smooth, and the graphics/sound are great.   As far as style goes, I much prefer the DF look than the WoW look.

Thursday, January 17, 2013

Where can i find a free MMORPG game that is like Darkfall Unholy Wars?


So people can you tell me is there a free MMORPG game like Darkfall Unholy Wars, so i can move my hero and hit enemies like in Darkfall Unholy Wars. I know for Darkfall but isnt free! So do you know some?

It won't be free, but there is a new MMO called Mortal Online that is almost exactly like Oblivion. You play in first-person, when you discover new lands you actually discover them and might be able to name them, when you kill a boss in the open with a group or by yourself it does not respawn and you can get exclusive gear from that boss. The graphics are really amazing looking too. Just thought I'd let you know even if you don't want to pay for one right now, you might want to later.

As for free Darkfall gold games, Perfect World, Two Moons or Guild Wars 2 are decent games.

Sunday, January 13, 2013

Darkfall Unholy Wars: Perma Banned For Wanting Refund


Today I was banned for requesting PayPal to seek a refund from AV on my behalf due to their product not being as advertised, as well as not having any discernable release date.  I just want ya'll to know that they will ban you if you try to get your money back in any way possible, and more than likely you will not get anything back in the end.  This is fraud in my book, and I hope that MMORPG.com and other sites cover this...I don't know where to send this information so that it gets on the front page, but it needs to be.

they can ban for whatever reason. Messing with their income is a sure way to get banned.

What did you expect them to do when you tried to reach into their pockets thru paypal and get your money back ? Be happy about it ?

you're trying to take back your money and they're trying to take back their product. Where's the fraud ?

This is normal for them.  Just make a new account  if and when you want to play the DFUW gold game.  I don't think they've ever been accused of being a good company that makes good products, so lesson learned I guess.

Yeah honestly expectations is not one of AV's strong point. Highly undependable, they created one "finished" (i guess) product that gave players quite a bit of freedom in the "conquest" area with very customizable combat. Basically a game for hardcore MMO Players to use so that they can call themselves hardcore. the only reason people signed up early for this game, is cuz they realize what a fucking grind DF 1 was and think that if they play from the beginning the game will actually be fun, and also becasue they were so butt-hurt that the game didnt release "on time" . Sadly the company planned on releasing a game that couldnt even really be considered a game so they just were like " shit were out of money......tell them we need pre orders and we will give them a beta"......planning is another one of AV's weak points. Im starting to wonder if tasos even works for AV or if he looks just through the windows and makes his own estimates about the Darkfall Unholy Wars gold game. And av was just like "ehh whatever, its not like we have to pay him" and just made him the company herald. regardless, everyone knows they are going to wipe the servers before the game goes offish soo basically, dont both getting it now...they have plenty of fucking testers, we got to see all 10k of them when we logged into the game the first time....what a nightmare. Just wait till it releases, spend ur money then.

Two things, first, did you ask AV directly for a refund, if not, why not?  If you did and they refused, then fine, request a refund from PayPal.  Second, isn't this basically the same as a chargeback if you had used a creditcard?  If so, then every mmo company I am aware of would ban the account.  I mean, why wouldn't they ban the account if you want your money back for the account?  Is this about forum posting under your known name or something?  I don't even understand what the problem is really.  Even if they agreed to give you your money back, you are no longer their customer and shouldn't have access to what a customer has access to.

Recommended Reading:


http://www.sociomundo.com/blog/6394/newest-darkfall-dev-weblog-shows-off-unholy-wars-streamlined-ui/

http://www.wakakah.com/blog/2554/darkfall-posts-a-brand-new-preview-of-the-battle-brand-role/

https://www.teapartycommunity.com/blog/1368/darkfall-unholy-wars-video-particulars-the-fire-mage/

Thursday, January 10, 2013

Will Darkfall Unholy Wars finally release in the year 2013?


Q: With the delays, as well as delays on telling customers of the delays, and then the sudden paid beta, which has been delayed, and the very few number of days left in 2012, I'm curious when the game will be playable by the general public.

So, when will we see Darkfall NGE?

A:Shrug, theyb still cant meet 2 deadline, actually three, with a beta deadline... Even if they got more staff, the skill doesn't seem to be there. The lack of communication is still there ect... So nothing much really changed beside the number.

I played this greenlit steam Darkfall Unholy Wars gold game the other day.  3D, actually pretty decent graphics.  Great sense of exploration, fighting to survive, great UI, better graphics than Darkfall, and interesting too.
Somehow it had 2 developers.  Brothers, even.  Two brothers made it and its metacritic average after 7 reviews is higher than ANY review for Darkfall.

I guess those two brothers had something the 55 Darkfall NGE devs didn't.  Not sure what the right word is though.  Talent?  Skill?  Competence?  Ability?

Everything oposite of what aventurine has. So turn all the negative of aventurine into positive for ten 2 brother. Seriously, even the game "Love"  which is handled by a single personne has better support then Darkfall has.

Oh well, at least the 55 Darkfall 2010 devs are getting the DFUW gold game out the door just before 2012 ends.  Well, the beta.  Hopefully.

Monday, January 7, 2013

Darkfall Unholy Wars:Best Gold Farming Locations


Where are your favourite hunting grounds to farm gold soloing? using spells are so expensive we need to make gold faster.

I'd say 'close to where you live' and 'depending on your equipment/character advancement'.

A great way is to find a tough single mob with a quick spawn rate, have a friend with a shield and then hit the thing with a mount in the buttocks.

I almost only melee mobs (often mounted), perhaps weaken them/finish them off with an arrow or two. Its just such a money-drain to shoot hundreds of arrows at them.

You can solo earth elementals in pure melee with no mastery, they drop a 150g worth of reagents everytime and 20 crystals = 160g at vendor like half of the times. You also have thainlichs, elfshades, ravens and other midmobs that are easy to solo even using melee.

You also have the big ones which are recommendable to do only with archery, i personally know a spot where you can make about 6k PURE gold per hour, apart from reagents, enchanting mats and other equipment, LEGITLY(i only do things legitly). Of course not gonna tell you where it is :P(There's more than 1 spot where you can make this amount, but i like this one specially).

Btw, there are a lot of mobs that drop 300g, 350 and even 450g... ever tried exploring a bit? All these are soloable legitly, WITHOUT A MOUNT, if you have a bit of skill and consciousness of the Darkfall Unholy Wars gold game.

Sunday, January 6, 2013

Started pre-order phase - Darkfall Online developer video for clan management in Unholy Wars


Aventurine released a new developer video that the clan management system in Darkfall Online: imagine Unholy Wars. Moreover, now the pre-order phase for Unholy Wars is started.

Aventurine released again a new video for the upcoming new version of Darkfall Online: Unholy Wars. The developers put us in a recent developer blog post before the clan system and the changes in Unholy Wars. Now we can take a look at the upcoming new features and user interface for the clan management throw.

In Darkfall Online: Unholy Wars get the clans new features and more freedom for the member organizations. By a new system of rights can be determined better and individually, which member gets the access permissions. The old ranking system in the game and is an indicator of what military PvP Rank has developed a clan member. Each new member starts as a recruit. The creation of a clan crossing costs 2000 Darkfall Unholy Wars gold.

The planned release of Darkfall Online: Unholy Wars was on 12 December 2012 postponed at short notice. Instead, now only once the pre-order phase started. Preorder allowed to participate in the beta phase, on the 17th To begin December 2012.

Saturday, January 5, 2013

Darkfall Unholy Wars:Recovering old account?


Hello, just looking for some suggestions how to restore an old account.

I quit playing around 2011, I had 2 separate Darkfall Unholy Wars gold game accounts on two e-mails. Via the recover password, it says username/e-mail does not exist. Have inactive accounts been deleted?

The only support alternative on the main page leads to a assistance forum that demands login. I developed a brand new account, although nonetheless can not log-in. No concept the best way to make a support ticket as is.

I don't mind paying the 29.95, just figure since I used to own two accounts I could save a number of income. Does the pre-order get instant beta access (as mentioned) or is it vet accounts only (as mentioned elsewhere)?

Thanks,
Looking forward to round 2

Friday, January 4, 2013

Developer Diary: The Clans

The basic role/function of clans in ‘Darkfall: Unholy Wars’ remains as it was in ‘Darkfall Online’. When we were looking at ways to improve the experience for clan members in the new game, several themes kept coming up; increasing the clans’ freedom to choose their own organisational structures, improving the clans’ ability to effectively manage themselves, giving clans a greater sense of ownership over the world & helping players find and engage in the clan aspects of the game.

To give clans more freedom in choosing their own internal structure, we have removed the old system of clan rank determining a member’s access to clan features, and replaced it with a new permissions based system. In the new system, permissions to access clan features are assigned to members individually, making it possible for clans to assign highly specialized roles to specific members, without them “inheriting” unrelated (and perhaps undesired) access. Permissions in the new system have been grouped by category (“Clan-Vault”, “Holdings” etc.) and each category has a “management” permission associated with it; clan members who are assigned the management permission have the ability to assign (or remove) permissions from within their own category to (or from) other clan members. This additional “tier” of the permissions system, we believe, will allow clans to distribute the tasks (and responsibilities) of managing the clan between any number of members, and enable them to create a hierarchical management structure, if they so wish.

We’ve seen several questions about this system on the forums, and I’d like to take a moment to clarify some things:

• The old clan ranks are still in-game, though we now refer to them as “military ranks”; these have no relationship with the permissions system, and must be earned through killing members of enemy clans during active conquest challenges. They serve only as an indicator of a clan member’s battle skills. Military ranks are “per-clan”, if a clan member leaves the clan, their rank is lost, and they start as a “Recruit” in the next clan they join. All clan members (founder and leader included) start at the lowest rank, and must earn their titles.

• The “founder” and “leader” of a clan have been separated out. The player who initially creates the clan is forever the “founder” of the clan, and their name will always be linked with the clan (even if they choose to leave). The “leader” of the clan (initially the “founder”) is the one and only clan member that has complete, and irrevocable, permissions within the clan, only the clan leader has the permission to assign (or remove) “management” permissions to (or from) other clan members. Clans now have the ability to change their leader, if they chose to.

• While we like the idea of letting clans choose their own names for the ranks and titles, this is not currently in development. If we can find a way to allow it while avoiding the many obvious abuses of the system, we may reconsider it again in the future.

A major obstacle to the effective management of clans was the user interface that was available in ‘Darkfall Online’. In ‘Darkfall: Unholy Wars’ a lot of time and effort has been put into ensuring that the clan management interfaces in our new user interface allow the clans administrators and members access to the information and setting that they need in a consistent, fluid and highly dynamic way. In the new user interface, changes made to the clan are immediately visible to all other clan members instantly.

To give clans a greater sense of ownership over the world, we’ve tried to bring more meaning into the territorial control systems. By linking villages to nearby clan holdings, and offering much improved rewards for village ownership, we hope to encourage clans to consolidate their power in specific areas or regions of the world, which in turn should give rise to more “border conflicts” and even tighter alliances, between neighbors. At the same time though, we realize that player villages have always been a hot-spots for PvP activities in the world, and we didn’t want to block that, so we have included the “resource stealing” mechanic for player villages. This system gives any player (clan member or not) the ability to steal the resource rewards from player villages, and means that the clans must police their villages to ensure they retain their potential rewards.

A big part of helping Darkfall Unholy Wars gold players find themselves a clan comes from the new u
ser interface, where players are able to browse through all active clans and easily view information about them. Additionally, clans can now select from a collection of “tags” that can be used to display their main activities or focus to other clans and players, allowing players to “filter” the clans based on specific tags; this system is used only for the identification and location of clans whose activities match the player’s own play-style, but if used correctly by the clans, should be a powerful tool for recruiting new members and building up their clan.

We hope these changes will bring more freedom and control to clan management, and help all players to participate in, and enjoy, the clan-based aspects of ‘Darkfall: Unholy Wars’. We look forward to your feed-back, and can’t wait to see you all in-game.